Vox Machina - Campaign One
A group of unlikely heroes embarks on a chaotic journey across a magical land, battling dragons, uncovering dark secrets, and forging unbreakable bonds as they fight to protect their world from ruin.
117 Episodes
Episode 1: Arrival at Kraghammer
Following their victory in Imman, the party travels to the Dwarven citadel of Kraghammer to investigate a dark vision concerning Lady Kima of Or. After navigating the treacherous underground metropolis and securing entry, the ragtag group finds lodging in the boisterous tavern. As they attempt to celebrate their arrival by buying drinks for the entire establishment, the room falls silent and all eyes turn to the newcomers, leaving the party to face the stares of the dwarven patrons and the barkeep's confused expression.
Episode 2: Into the Greyspine
In this episode of Critical Role, the party gathers to share their rich backstories, revealing the tragic histories and unique talents of warriors like Grog and mages like Tiberius. Before diving into the new adventure, they recap their recent arrival in the dwarven town of Krakhamer, where they aided workers fleeing a terrifying naga-based hydra abomination while searching for a missing paladin. With adrenaline still pumping from the battle, the group must now determine their next move as they delve deeper into the dark evil manifesting beneath the mines.
Episode 3: Strange Bedfellows
The party ventures into the dark Mitchell mines to rescue Lady Kima, only to be ambushed by monstrous creatures that leave their Goliath friend catatonic and brain-dead. Desperate for answers, they interrogate a captured Duragar who reveals that Lady Kima has already been killed and eaten by the underground horrors. With a poisoned blade at the creature's throat, the heroes must choose between mercy and vengeance just as they prepare to confront the terrifying master Cavane.
Episode 4: Attack on the Duergar Warcamp
The party ventures deep into the mines beneath Craig Hammer to locate the missing Lady Kima of Ward, battling mutated creatures and uncovering a derrogar war camp along the way. After forming a tense alliance with a cast-out mind flayer named Clarota, the group finally reunites with their friend Pike, who reveals she was driven away by a vision and protected by Lady Kima's own sigil. Now that Pike is safe, the party must navigate the uneasy presence of the psychic entity while determining if their new ally is truly trustworthy or hiding a darker agenda.
Episode 5: The Trick About Falling
The party infiltrates a Duragar war camp beneath Kraghammer, defeating a massive burrowing beast and interrogating the defeated general about the whereabouts of the missing paladin, Lady Kima. Under pressure from the Mineflayer Clarota's psychic abilities, the general reveals that Kima was delivered to King Marigold in the dungeons of Emberhold and hints at a secret tunnel leading to the stronghold. As the general bleeds out and whispers terrifying details about a shadowy entity named Cavare, the party must decide whether to execute their captive or press him for more secrets before the truth of the underground threat is fully revealed.
Episode 6: Breaching the Emberhold
After surviving a chaotic escape from the Duragar war camp and a brutal battle against a mutated black ooze, the party finds themselves stranded in a scorching lava tunnel beneath the Dwarven City of Craig Hammer. With their druid damaged and the heat becoming unbearable, the group must navigate the dangerous magma pools while searching for the missing Lady Kima before their supplies run dry. As they push deeper into the sweltering darkness, the rising heat and dwindling water supplies threaten to turn their desperate journey into a fatal one before they can find a way out.
Episode 7: The Throne Room
After rescuing Lady Kima from the Drowar fortress of Emberhold, the party navigates the treacherous underdark corridors while managing a tenuous alliance with their mind flayer companion, Chlorota. Seeking Kima's lost equipment in the armory, the group moves stealthily through dark hallways, only to discover a lone smithy guard working alone in the center of the stronghold. As the party vanishes into invisibility to bypass the guard, Vax strikes the unsuspecting warrior with a sneak attack, leaving the outcome of the sudden ambush hanging in the balance.
Episode 8: Glass and Bone
After slaying the Duragar King and rescuing Lady Kima, the party faces a desperate escape from the collapsing Emberhold fortress as molten rock floods the caverns. While dragging their petrified companions to safety, they discover their friend Grog has been kidnapped by the Queen, leaving the group to debate whether to risk a rescue attempt or flee while the fortress crumbles. With the Duragar forces closing in and the lava rising, the party must decide their next move before it is too late.
Episode 9: Yug'voril Uncovered
The party plunges deep into the Underdark beneath Kraghammer to rescue the missing folk hero Lady Kima from the evil Derragar fortress of Emberhold. After battling mutated beasts and freeing Kima, they discover their friend Grog has been captured and dominated by the sinister Queen Ularra. Now infiltrating the queen's camp, the heroes face a tense standoff where they claim to be an elite task force, but the confrontation with the queen and her guards is about to erupt into full combat.
Episode 10: K'Varn Revealed
After uncovering a sinister alliance between illithids and duragar beneath Kraghammer, the party reaches a secluded beachside cavern where they discover a destroyed camp. Suddenly, the rotting corpses rise as intelligent undead, forcing the group into a desperate battle where magical blasts incinerate several foes but leave one party member paralyzed by poison magic. Now stranded on a pile of rubble, the incapacitated hero must survive the onslaught as the remaining horrors close in.
Episode 11: The Temple Showdown
While exploring the ruins of a subterranean city, the party stumbles upon a foul-smelling encampment guarded by a massive, malformed giant. Using a domination spell, they attempt to control the creature, but their plan to bind it with rope fails when the beast shatters its bonds and attacks the group. Now in full retreat, the adventurers must race to retrieve sleep arrows before the enraged giant catches up and crushes them in the dark.
Episode 12: Escape from the Underdark
After defeating the corrupted beholder Kavarn and breaching the ancient Illithid city of Yugboril, the party finds Lady Kima frozen in stone and confronts the reawakening Elder Brain. While attempting to decipher the Horn of Orcus's true purpose, the group is suddenly overwhelmed by a swarm of loyal mind flayers who reconnect with their hive mind. With the temple collapsing around them and the party facing certain death, they must choose between fleeing the collapsing ruins or standing their ground as the Elder Brain fully awakens.
Episode 13: Shopping and Shipping
After a harrowing journey through the Underdark, the party returns to their keep in Ymon having slain the mad Bahamut holder Kavarn and rescued the stone-bound paladin Lady Kima. Despite securing the evil Horn of Orcus in a bag of holding, a mysterious summons from the Council of Taldore demands their immediate attention regarding the artifact's safety and their return conditions. As they step into the palace to meet the Emperor, the party must decide how to handle the Council's demands regarding the Horn of Orcus.
Episode 14: Skyward
Following their victory in the Underdark, the party returns to Iman to divide the spoils from their shopping spree at Gilmore's Glorious Goods. They debate over powerful new gear like the Belt of Dwarven Kind and an Iron Stone for spell storage, while Scanlon attempts to engineer a tasing glove despite realizing advanced tech like night vision is impossible to build. With only two days remaining before the Holy Receptacle arrives, the group must decide if they can complete their ambitious tinkering projects in time or if they must leave their inventions unfinished.
Episode 15: Enter Vasselheim
After securing the indestructible Horn of Orchist, Vox Machina embarks on a perilous sky ship journey across the Osmitsi to seal the artifact away in the Platinum Sanctuary. Along the way, the crew faces bandit attacks, navigates magical mishaps like Scanlan's sudden beard growth, and trades valuable items to survive the worsening weather. As the sky darkens and snow begins to fall, the party's destination looms closer, but a mysterious cold front hints at dangers yet to come.
Episode 16: Hubris
After sealing the Horn of Orcus and visiting Pike's new temple, the party travels to a new district in Vasselheim dominated by the war god Cord. There, they discover a massive fortress-like structure known as the Trial Forge, where locals explain that the area is dedicated to proving oneself through battle. As the thunder begins to rumble and the iron doors loom before them, the party stands ready to step into the unknown, but the darkness hides secrets they are not yet prepared to face.
Episode 17: Trial of the Take
After narrowly surviving a Hydra attack in the harsh city of Vassalheim, the party prepares for their next mysterious assignment at the Slayer's Guildhall. While crafting makeshift explosives and storing extra spells, they are joined by a striking new companion with demonic blood and a mysterious aura. As they finalize their preparations and welcome their new tank, the guild hall holds a secret that could change their mission before they even step out the door.
Episode 18: Trial of the Take: Part 2
After tracking a dragon north through the Vestpertemberlands, the party discovers a cavern guarded by two frost giants who immediately attack with boulders and axes. While Vex lands a devastating disintegrate spell on one foe, the other giant overpowers the group by slamming a massive rock into Vex, leaving her battered and prone. With one giant down but the other still standing and furious, the party braces for the enraged giant's next devastating blow as the battle hangs in the balance.
Episode 19: Trial of the Take: Part 3
Following a melancholic breakfast at the Bellows' Respite, the party restocks their supplies and retrieves the Flying Carpet before venturing into the city to consult a mysterious fortune teller. Trista reveals her true hag form and sells them empty flasks, but ominously warns that something terrible is about to happen before abruptly refusing to share more details. The party is left with the hag's cryptic prophecy hanging in the air, wondering what fate awaits them next.
Episode 20: Trial of the Take: Part 4
After joining the Slayers' Guild in Vassalheim, Vox Machina pursues a Rakshasa into a treacherous subterranean tunnel where they accidentally slip into a rotting refuse pit. There, they are ambushed by a terrifying Ahtiug and swarms of rats, forcing the party to unleash devastating fire magic to hold their ground against the grotesque beast. As the creature is forced back into the refuse, the party realizes the true danger lies beneath their feet, leaving them to fight for their lives against the monstrous horde.
Episode 21: AraMente to Pyrah
After choosing to join the Slayers' Take guild rather than face judgment for breaking the Law of Asselaim, the party successfully completes their trial and reunites in the guildhall. Huntmaster Vanessa then leads the newly accepted members down a dark, ancient corridor to a mysterious chamber where they must undergo a branding ritual. As they ascend a towering ziggurat structure, the party notices unsettling carvings of an eye within a sickle, leaving them to wonder if the branding ritual will reveal the guild's true, possibly sinister, secrets.
Episode 22: The Rematch
After securing blessings from the Pyra tribe and returning to Vassalheim, Vox Machina finds themselves resting in the Guild Hall while dealing with Scanlan's chaotic stories and Tiberius's mysterious illness. With plans to collect gold in Kraghammer, the party steps out into the city streets only to witness a massive Goliath heading northward. As they give chase to the fleeing giant and a trail of distressed citizens, the Goliath suddenly vanishes into the ground, leaving the heroes to mark one of the fleeing figures as they realize the danger is closer than they thought.
Episode 23: The Feast
After settling affairs in Vassalheim and dealing with a fan outside Grayskull Keep, the party prepares for a tense political feast with the notorious Briarwood family. Percy reveals his traumatic past, confessing that the Briarwoods slaughtered his entire family years ago and that he now carries a loaded revolver marked with their names. As the guests arrive, Percy stands ready to execute his vengeance, leaving the party to decide whether to intervene before the deadly confrontation begins.
Episode 24: Crimson Diplomacy
Vox Machina members attend a formal feast in Iman where Percy disguises himself as Vax to navigate the political gathering, but the tension spikes when a rogue infiltrates the Briarwoods' private quarters. Confronted by the couple, the intruder is trapped by magical charm effects and subdued guards, forcing a desperate struggle against the Briarwoods' predatory hospitality. As arcane energy coils around the character and the spell's effects intensify, the intruder must resist the Briarwoods' enchantment before the spell consumes them.
Episode 25: Consequences and Cows
After a chaotic political banquet where the Briarwoods escaped and a hunted tiefling named Lilith fled to safety, Vox Machina returns to Gray Skull Keep to regroup. However, tensions rise as Lilith departs for the Osman Sea, leaving Percy isolated and visibly distressed in his workshop, muttering darkly about forfeited souls. The party grows increasingly concerned as Percy's erratic behavior and cryptic warnings suggest a deeper, darker secret is brewing beneath his madness.
Episode 26: The Path to Whitestone
After facing political repercussions for their actions at the Briar Woods, the party turned their attention to helping northern farmers by chasing a gargantuan bird to the mountains and convincing a druid to relocate it. Yet, the darkness of Percy's past has returned to haunt the keep, where he awakens from a nightmare to find an invisible entity slaughtering guards and terrorizing the workshop. As Trinket engages the unseen foe, Percy leaps into the fray to defend his friends, but the creature's true nature remains hidden in the shadows.
Episode 27: The Sun Tree
The party's journey through the Alabaster of Sierra's mountain range is cut short when a massive, electrically charged blue beast ambushes them in the narrow pass. Despite Percy's sharpshooting and Grog's furious rage, the creature unleashes a devastating lightning bolt that critically injures their healer, Trinket, leaving him unconscious and fading. With the monster still standing and Trinket's life hanging in the balance, the party faces a desperate choice to save their friend before it's too late.
Episode 28: Whispers
Under the cover of a powerful illusion, Vox Machina has infiltrated the Briarwoods-occupied city of Whitestone to establish a secret base while Keyleth attempts a desperate eight-hour ritual to revive the dead Suntry tree. While the druid works the roots, the rest of the party gathers water and scouts the chilly outskirts, navigating past undead giants and avoiding the city's watchful eyes. As they push through the partially open gate into the graveyard, the party must decide whether to investigate the dark woods beyond or retreat before the undead giants and the Briarwoods discover their secret.
Episode 29: Stoke the Flames
Vox Machina infiltrates the Briarwoods' controlled city of Whitestone to avenge Percival's murdered family, successfully eliminating the corrupt Sir Carian and his allies. However, the victory comes at a disturbing cost as Percival reveals a dark dream-driven ritual that requires sacrificing souls to fuel his quest for vengeance. Now back in their tavern amidst the rain, the party realizes Percival is losing his grip on reality and fears he may have already crossed a point of no return, leaving them to wonder if they can stop him before he consumes them all.
Episode 30: Gunpowder Plot: Part 1
Returning to the dark, zombie-infested city of Whitestone, the party launches a two-pronged assault against the corrupt Briar Woods nobles to free the town. Splitting up, Scanlan polymorphs into a triceratops to smash through Duke Vedmeyer’s estate while the rest of the team infiltrates the back entrance. Now trapped inside the foyer under a hail of crossbow bolts, the triceratops hero must survive the ambush before the charging guards breach the dining room where the fight is just beginning.
Episode 31: Gunpowder Plot: Part 2
The party casts a dramatic sky spell to display the Dorolo crest before looting a mysterious estate, where they discover a secret hatch leading to a basement filled with a coffin and ledgers detailing a halted trade on enchanted White Stone. After smashing the coffin and uncovering the stone's unique enchanting properties, the group is forced to flee as a zombie giant rampages through the house and they set the entire building ablaze. Now escaping into the pouring rain with stolen treasures, the party must wonder if the halted trade is the only secret the city of Whitestone is hiding, leaving them to face whatever else the stone trade has concealed.
Episode 32: Against the Tide of Bone
The Vox Machina party infiltrates the oppressed city of Whitestone to confront the tyrannical Briarwoods, only to discover that Percy's long-lost sister Cassandra is still alive within the castle. After triggering a chaotic uprising and destroying the vampire guardian, the group is forced to flee westward as a massive horde of skeletal undead swarms the streets, aided by newly armed villagers. Just as they reach a defensive wall, the radiant apparition of Keyleth appears to help them escape, but the endless tide of skeletons continues to breach their defenses, leaving the party trapped on the precipice of a desperate battle.
Episode 33: Reunions: Part 1
Vox Machino descends into the dungeons of Castle Whitestone to rescue Percy and dismantle the Briarwoods' oppressive regime, only to find a mysterious prisoner hiding in the shadows. After dispelling her magical disguise, the party discovers the old woman is actually Anna, a former chief scientific designer who helped the Briarwoods reestablish control over the city. Now facing a dangerous choice, the party must decide whether to trust her secrets before she begins explaining the horrifying experiments conducted beneath the castle.
Episode 34: Reunions: Part 2
The party successfully dismantles a burning arcane construct, with Scanlan landing a crucial blow and an archer shattering the entity's core to bring the fight to a close. After tending to Cassandra, the group reflects on the eerie familiarity of the location they have just survived, hinting at a cyclical threat. However, the adrenaline fades quickly as Trinket the dog dashes down the stairs in pursuit of something unseen, leaving the party to wonder what lies waiting at the bottom of the hall.
Episode 35: Race to the Ziggurat
Vox Machina breaches the Briarwoods' stronghold in Whitestone to rescue Cassandra and clear Percy's name after a chaotic revolt against the tyrants. The party successfully defeats spectral guardians and secures vital evidence before descending a mysterious tunnel toward the ominous Ziggurat project. As they prepare to move forward, Cassandra suddenly becomes distant and nervous, leaving the group to wonder if her sudden silence hides a secret that could jeopardize their mission.
Episode 36: Denouement: Part 1
The adventurers return to Whitestone to dismantle the Briarwoods' undead regime and rescue Percy's sister, Cassandra, from the depths of the Ziggurat. After a fierce battle that destroys Silas Briarwood and disrupts a dark ritual, the group manages to escape the structure while carrying their wounded allies. However, as they flee the dark tunnels, a mysterious spinning black orb begins to consume the very magic they rely on, threatening to trap them in the darkness once more.
Episode 37: Denouement: Part 2
Following Cassandra's grim sacrifice in the acid pits, the party confirms that White Stone is free, but Percy is left grappling with a lingering smoke monster residing in his own chest. As Scanlon tries to fix the broken gun barrel, a mysterious black plume rises from the fumes, hinting that the true threat remains hidden. Suddenly, Percy is restrained and slapped, forcing him to confront the terrifying possibility that he may no longer be alive.
Episode 38: Winter's Crest in Whitestone
After defeating the Briarwoods and saving Cassandra, Vox Machina liberates Whitestone and frees Percy from his dark harbinger's influence. During the two-week rebuilding period, Grog finds a mysterious enchanted robe containing a powerful wand of fireballs, sparking a lively discussion about who should wield the artifact. With the town celebrating their hard-won freedom, the party must now decide how to handle this new magical discovery before the Winter's Crest Festival begins.
Episode 39: A Musician's Nostalgia
Following a triumphant victory over the Briar Woods and a joyous Winter's Crest festival, Vox Machina prepares to return to Yimond to clear their names with the city council. The party gathers crucial evidence from their recent adventures and debates whether to seek out Father Yenon to notarize their testimony before facing the new rulers. As they pack their workshop and finalize their evidence, the party faces a critical decision on how to proceed with the mysterious magic lingering over the city before they can officially return home.
Episode 40: Echoes of the Past
After clearing their names in Iman, the party tracked down a traitorous council member secretly serving Vecna and dragged his unconscious body before Sovereign Eurel. During a tense confrontation, the traitor claims to be reborn from Vecna's blood, prompting Eurel to sentence him to immediate death. As the Sovereign prepares to execute the villain, the party must decide if they will intervene or witness the dark ritual that may bring Vecna's power back to the world.
Episode 41: Omens
Following the execution of the traitor Riscale Daxio and a tense confrontation with Scanlan's long-lost daughter, Vox Machina investigates an abandoned house that once housed a dragon. The party descends into a collapsed cavern where they encounter a colossal, armored purple worm bursting from the earth. As the beast unleashes its deadly jaws and stinger upon the group, the adventurers must survive the initial onslaught before the worm fully emerges.
Episode 42: Desperate Measures
After escaping the aerial assault of ancient dragons on Iman, Vox Machina arrives at their Keep of Grace to find the city burning and the front gates overwhelmed by a desperate horde of fleeing survivors. While the party attempts to heal and secure the temple, they discover that the city's guards are struggling to manage the panicked crowds as massive skyships continue their aerial assault. As a colossal dragon swoops down to freeze the river and circle back for another devastating strike, the heroes find themselves on the wall as the beast prepares to unleash its next attack.
Episode 43: In Ruins
After surviving a brutal assault by a coalition of chromatic dragons, Vox Machina finds their keep besieged by Thordak, the Red Sinder King, who has seized control of the city. With their arcane connections severed and the Council scattered, the party must decide whether to split up to rescue allies or seek ancient knowledge in the fortified city of Vassalheim to find a way to defeat the ancient beast. As Alora departs to investigate the dragon's history, the group discovers a mysterious anti-magical anomaly beneath the castle that threatens to destroy any object brought near it, leaving them to wonder if Thordak’s potential offspring will seek vengeance against the party.
Episode 44: Dangerous Dealings
After narrowly escaping the Chroma Conclave's siege on Iman and rescuing Gilmore's family from the ruins, the party retreats to the repaired Grace Skull Keep to tend to the wounded refugees. While Pike comforts the traumatized survivors in the temple, the group discovers that the Thieves' Guild remains the only functioning organization left in the ruined city. Despite Vax's troubled past with the guild, the party prepares to descend into the tunnels to negotiate an alliance, but will the shadows of the city reveal their true intentions before Fordak's hunger consumes them?
Episode 45: Return to Vasselheim
After a grueling week of travel, the party finally settles into the Slayer's Take guild hall, where they reunite with Huntmaster Vanessa and her companions, including the tiefling Zora and the human Kasha. Vanessa reveals a dire new threat as she presents a doppelganger head, explaining that an ancient red dragon has escaped the Fire Plane and formed a coalition of chromatic dragons known as the Chroma Conquerate that are destroying multiple cities. While the guild offers their trust and resources, Vanessa warns that this threat is too large for them to handle alone, leaving the party to face a coalition of ancient dragons that threaten to consume the world, as Vanessa prepares to offer a dangerous new contract.
Episode 46: The Sunken Tomb
After escaping the Chroma Conclave's devastation, Vox Machina gathers allies in Vassalheim to hunt for the legendary Vestiges of the Divergence needed to combat the dragon scourge. The party secures the aid of Lady Kima and locates a second artifact beneath the Meroglade Lake, but the journey ahead promises significant peril. As they finalize their plan to head to the lake, the party realizes the submerged ruins are far more guarded than expected, leaving them to face the unknown dangers of the vestige's tomb.
Episode 47: Those Who Walk Away...
After surviving a deadly trap in a sunken temple and resurrecting their fallen comrade, the party returns to the defensive bastion of White Stone with two powerful Vestiges of the Virgins. While Lady Kima searches for a missing ally, the group analyzes the artifacts and discovers the necklace houses a trapped entity that is already inside. As they attempt to remove the gem, they realize the creature within is not what they expected, leaving them to decide whether to release it or seal it away before it consumes them.
Episode 48: Cindergrove Revisited
Vox Machina arrives at the Cinder Grove to seal a rift to the Elemental Plane of Fire, navigating the volcanic ruins where the Asshari pirate tribe once lived. While attempting to move stealthily past the undead remnants of the tribe, a critical dagger strike eliminates one of the shambling corpses, triggering an immediate reaction from the remaining group. Suddenly, a living blue-skinned Asshari warrior bursts from the shadows, screaming in rage and accusing the adventurers of killing someone precious, leaving the party to face a volatile confrontation.
Episode 49: The Family Business
After sealing the elemental gate to the Fire Plane and surviving the devastation caused by the Great Red Dragon Thordak, the weary party seeks refuge among the surviving Areshari Druids. Their exhaustion is quickly forgotten as Scanlan Shorthal conjures a magical mansion complete with ghostly servants and endless luxury to protect them from any remaining threats. Yet, as the group settles into their new opulent home, their missing ally Gern Blanston remains unaccounted for, leaving the party to wonder if they can truly rest while their friend scavenges the dragon's remains in the dangerous wilds.
Episode 50: Into the Frostweald
After departing the dragon-ravaged outskirts of Westrin, the party travels south through the Formier Basin in search of the Gynosphinx Ossisa's mate, only to stumble upon a sprawling refugee camp housing survivors from the fallen city. Investigating the perimeter under the cover of darkness, the adventurers cautiously scan the destitute tents for threats while considering how to shelter the displaced people. Their search takes a shocking turn when they identify a familiar contact among the refugees, only to discover she is Dresvina, accompanied by a rough-looking son who seems to be in desperate need of help, leaving the party to decide how to proceed with this unexpected reunion.
Episode 51: A Name Is Earned
Vox Machina journeys into the deadly Frost Welled to seek the Nameless Sphinx and acquire the Vestiges of Divergence required to topple the Chroma Conclave. After battling baselisks and navigating the frozen forest with cartographer Tariyaki Gadsworth, the party silently follows two orcs to a hidden clearing. There, they discover a captured survivor being used for target practice, leaving the heroes to decide if they can save him before the orcs notice them.
Episode 52: Best Laid Plans...
The FOX Machina party has finally secured vital intelligence on the Vestiges of Divergence from a Sphinx in the Ion temple, but the victory comes at a devastating cost. While recovering from magical aging and the volatile power of Craven Edge, their beloved companion Grog suddenly collapses in the snow, leaving the group in shock as they struggle to remove the sentient blade from his arm. Now standing over his lifeless body, the adventurers must decide whether to attempt a desperate resurrection or accept their loss before the Chroma Conclave can strike again.
Episode 53: Test of Pride
Returning to the besieged city of Westroen, the party infiltrates a temple to rescue refugees from the invading Goliath horde. Using a terrifying illusion of a vengeful spirit and clever magic, they successfully bluff the Goliaths into retreating through the main gates. Now that the immediate threat has passed, the group faces a tense decision: wait for their delayed allies to arrive or risk sneaking the nine survivors out through the city's sewers before the Goliaths return.
Episode 54: The Kill Box
In a desperate bid to save Taldor from the Chroma Conclave, Vox Machina infiltrates a barbarian-controlled town to confront Kewdak, the leader of Grog's former tribe, for the Vestiges of Divergence. While the party takes cover on the rooftops, Grog engages Kewdak in a deadly duel within a central pit of spikes, drawing the attention of the surrounding archers and tribal warriors. As the battle intensifies with the party launching surprise attacks from above, Kewdak turns his rage toward the hidden adventurers, leaving the fate of the innocents and the outcome of the confrontation hanging in the balance.
Episode 55: At Dawn, We Plan!
After surviving the brutal battle against Kewdak and the Storm of the Herd, Vox Machina escorts the rescued boy Theodore back to his home in the temple district of Westeren. There, they reunite with his mother Alia, who reveals that the house was a hiding spot during the dragon incursion and leads the party to a ruined shrine to Melora, the goddess of nature. Although the party successfully repairs the broken statue with magic, Alia’s desperate plea about the missing grandfather leaves the group wondering if he survived the chaos or if the Black Dragon’s shadow still looms over the city.
Episode 56: In the Belly of the Beast
The Vaxamakina band prepares to confront the ancient Black Dragon Umbra-Sil in the ruined city of Westruin after driving off the Storm Herd. While Percy scours the town for materials to construct a massive entanglement trap, Scanlan proposes a risky Plan B involving teleporting a magical rod directly into the beast's stomach. As the party finalizes their strategy, Scanlan awkwardly swaps his armor with Vax, leaving the group to wonder if their unconventional plan will succeed or if the dragon's acidic breath will melt them before they can strike.
Episode 57: Umbrasyl
After ambushing the ancient black dragon Umbrasil on Mount Gatchado, Vox Machina's trap backfires when the beast breaks free and drags Grog into the sky while Scanlan and Vax are swallowed whole. Now stranded inside the dragon's acidic stomach, the party scrambles to find a way out as Scanlan transforms into a poisonous snake to navigate the hostile interior. With the dragon soaring toward its mountain domain and the party separated, the adventurers must decide if they can follow their transformed friend into the belly or risk being left behind forever.
Episode 58: Hope
After defeating the ancient Black Dragon Umbra Sill, Vox Machina finds themselves overwhelmed by a massive hoard of gold and dragon scales in the ruins of Westrin. The party struggles with the ethical dilemma of looting the dragon's corpse and the city's remaining wealth, debating how much of the 78,000 gold pieces to take versus leaving it for the displaced survivors. As the armored gnome sifts through the pile, the discovery of this indestructible artifact hints at a hidden magical secret buried within the pile.
Episode 59: Duskmeadow
Following their victory in Westrin and a tearful reunion with Kaylee, Vox Machina arrives in the snowy city of Vassalheim to seek new adventures and resources. At the Slayer's Take guild hall, the party encounters a tense negotiation with Vanessa regarding the sale of their dragon scales, as she demands they honor a strict contract price that leaves the heroes questioning their next move. As Vanessa points out the nearby Raven Queen's temple, the group is left to decide whether to accept the gold or face the temple's dark mysteries before they can leave.
Episode 60: A Cycle of Vengeance
After returning to Whitestone and sharing a meal with Gilmore, the party settles in for the night, unaware that the trusted Realm Seer has betrayed them. Gilmore reveals his true form as a devil entity and launches a surprise assassination attempt on Vax while the rest of the group sleeps. As Vax screams for help and the party awakens to the deadly threat, Percy fires a desperate trick shot through the door, but will it be enough to save his friend before the assassins strike again?
Episode 61: The Feywild
After surviving a Rakshasa assassination attempt, Vox Machina ventures into the vibrant but perilous Feywild to locate ancient artifacts of power to help them fight the Chroma Conclave. The adventurers investigate a mysterious stone ruin where strange white flowers instantly wither upon contact, suggesting the forest is actively hostile. Plucking a bloom triggers a defensive reaction from the environment, causing the trees to close in and forcing the party to retreat into the canopy as unseen threats stir beneath the glassy water.
Episode 62: Heredity and Hats
After navigating the shifting grasses of the Feywild and securing the aid of new allies like Garmily, Vox Machina arrives in the ethereal city of Singorne to seek answers from Vax's father. Inside the renovated family estate, the party is greeted by Davanna, Sealdor's new wife, who offers hospitality while the twins keep a watchful eye on the group. As the awkward tea gathering continues with the family's hidden daughter peeking from behind her dress, the guards outside suddenly tighten their formation, hinting that their reunion may not be as safe as it seems.
Episode 63: Denizens of the Moonbrush
Vox Machina ventures deeper into the treacherous Moon Brush forest of the Feywild, seeking the Vestige of Divergence after forming a bond with a guardian spirit bear. Upon entering a mysterious, carved cavern filled with extinguished candles, the party discovers a massive crystal skull resting on a raised platform amidst the shadows. As they prepare to interact with the ancient relic, the atmosphere grows unnervingly tense, leaving the adventurers to wonder if this artifact will save them or doom them all.
Episode 64: Uninviting Waters
Vox Machina ventures deeper into the topsy-turvy Feywild, seeking the Vestiges of Divergence to aid their fight against Thordak. After a mysterious reunion with Pike Trickfoot, the party faces the treacherous Gilded Run, a series of rushing rapids surrounding the ominous Shade Merk Bog. While scouting the dangerous waters, Scan dives into the rapids, forcing his sister to follow him into the churning depths as they desperately attempt to leap across the deadly river to escape the drowning current.
Episode 65: The Echo Tree
Vox Machina ventures deeper into the treacherous Shade Merkbog of the Feywild to locate the legendary bow Fenthrus while navigating the corrupting black sludge and avoiding the ominous hut of Wojdana. After using magical stealth to evade the hag's attention and wading through the sticky, foul-smelling terrain, the party finally breaks their silence to scout ahead. However, their cautious advance is abruptly interrupted when they spot two massive trolls feasting on a creature nearby, forcing the heroes to decide whether to flee or fight before they can escape the bog.
Episode 66: The Frigid Doom
After securing the bow Fenthress from the Feywild, Vox Machina returns to Whitestone only to find Percy has lost his memory of the entire journey. Vex'ahlia uses a memory spell to fabricate a scandalous adventure involving naked nymphs to fill the gap, but the truth remains hidden behind a new noble title and a lie. Now hungry and in need of alcohol, the party heads toward the castle, but they must first locate the missing Pike before the incoming storm worsens.
Episode 67: The Streets of Ank'Harel
After a harrowing journey to Wildmount where they secured a two-week deadline to slay the White Dragon Voru Gaul, Vox Machina returns to Whitestone to mourn fallen comrade Tiberius and reconcile personal fractures. As the party breaks their fast, they debate the logistics of luring the dragon with a gargantuan insect creature, but their plans are cut short by the terrifying nature of the beast they intend to hunt. The creature is described as nasty and burrowing, leaving the party to question if they can survive the encounter before the dragon returns.
Episode 68: A Traveler's Gamble
Vox Machina journeys to the desert jewel of Ankara to seek allies against the Chroma Conclave and the terrifying dragon Thordak. They are greeted by the enigmatic Grand Maven Jermonsa Oord, who reveals that the legendary red dragon they hunt may have survived a previous defeat centuries ago. Despite the party's claims of strength, the Maven remains skeptical and demands they prove their worth before granting aid, leaving them trapped in the palace as the doors seal shut behind them.
Episode 69: The Chase to Glintshore
After securing a new ally in Ankarrel, Vox Machina investigates the brutal murder of their contact Mistress Shara, only to discover she was a traitor who had been spying on them through a magical tracking device hidden in Percy's gun. The party carefully covers their tracks with dust and escapes through a secret passage, returning to Dirt's Respite to debate how to handle the dangerous evidence while trying to clear their names with the city's leadership. With the spy potentially still listening through the enchanted weapon, the adventurers must decide whether to scry on the traitor immediately or risk an ambush before they can secure the city's help.
Episode 70: Cloak and Dagger
Vox Machina lands on the shattered island of Glenshore to investigate a mysterious campsite, but the peaceful exploration quickly turns deadly as unnatural winds summon air elementals. As Grog scouts the petrified forest from the sky, the party witnesses a massive vortex of broken glass coalescing into a colossal, unknown entity. With Percy shielding himself behind a boat, the adventurers brace for combat against the rising threat before the battle truly begins.
Episode 71: Passed Through Fire
After avenging Percy by slaying the possessed Dr. Ripley, Vox Machina is left reeling as the fiendish energy of Orthax continues to emanate from the recovered gun and the jungle itself. While the party debates whether to destroy the weapon or use it to summon help, they must also contend with Percy's unstable condition and the growing threat of the Shatter Demon. As adrenaline fades and the group prepares to rest before heading to White Stone, a pulse of evil suggests Orthax is not truly gone, leaving the party to wonder if they can escape the demon's grasp before dawn.
Episode 72: Trust
After resurrecting Percival, the Vox Machina party is summoned to a secret meeting in Whitestone by their mysterious ally, Sikur Asum. Asum reveals his true identity as Raishan, a green dragon who claims to have orchestrated the release of the Cinder King Thordak only to now seek his destruction and cure his own ancient curse. While Raishan proposes a desperate alliance against the mad king, his manipulative threats and cryptic plans involving the Clasp leave the heroes questioning whether they can trust this ancient dragon before he unveils a sinister new strategy involving a red dragon.
Episode 73: Vorugal
Vox Machina finds themselves in a precarious position as they attempt to delay their ambush on the White Dragon Vorigal to better prepare their trap and recover Percy's weakened state. Despite the Ravenites' furious demand for immediate action, the party utilizes stealth magic and shapeshifting to sneak back to the ravine and negotiate a crucial one-day postponement. Now infiltrating the snow-covered landscape under the cover of invisibility, the heroes must race against the freezing cold and the impatient dragon hunters, leaving the outcome of their delicate negotiation hanging in the balance.
Episode 74: The Elephant in the Room
After a chaotic battle involving a summoned siege demon, the party successfully slays the frigidum Vorogall with the aid of the green dragon Ryshaugh at the ruins of Draconia. However, the victory is complicated by the arrival of dragonborn survivors who demand a share of the spoils and warn that this is not the final fight against the Cinder King. Tuma demands their aid in the coming war, leaving the party to grapple with whether they can trust these new allies before the next battle begins.
Episode 75: The Coming Storm
The cast gathers in their finest Halloween attire to discuss upcoming projects like Talks Machina and Titanfall 2 while performing a magic trick for their sponsors. Amidst jokes about missing limbs and undead personas, the group wraps up their announcements to officially begin their themed campaign. As the lights dim and the dice are ready, the team prepares to dive into the spooky adventure that will define their night, but the first roll of the dice remains unseen.
Episode 76: Path of Brass
Vox Machina finalizes their assault on the Chroma Conclave by targeting the Sinder King, Fordak, at his fortress of Fort Daxio. After a frantic search for allies and a magical teleportation ritual, the party materializes at the Offendant Pass, overlooking the massive stronghold clinging to the barren cliffs. Now that they have arrived, the team attempts to scout the area, but their investigation is interrupted as they try to command a tiny bird to land on their finger, unsure if this strange creature is friend or foe.
Episode 77: Where the Cards Fall
Seeking the final vestige of the Endros Fiends, the party disguises themselves as slaves to infiltrate the scorching City of Brass under the guidance of Centro Kier and Uten. Navigating streets lined with molten lava and hostile devils, the group endures intense heat and exhaustion while avoiding the watchful eyes of the city's guards. As they near the Zenith Forge to locate the legendary giant Waska, Uten warns that most newcomers are arrested rather than guided, leaving the party to question if their current safety is merely a temporary illusion.
Episode 78: Brawl in the Arches
Vox Machina infiltrates the tyrannical city of Brass in the Fire Elemental Plane to retrieve the final vestige, only to find their trap backfired when a pit fiend summons a demonic ally during their ambush. As combat erupts in the slave district, the party struggles to contain the summoned horrors while Scanlan and Vax prepare to close the distance on the beast. With the pit fiend’s companion still thrashing in a watery sphere and the fiery city around them, the heroes face a desperate choice: charge the demon for a final blow or flee before the flames consume them all.
Episode 79: Clash at Daxio
After gathering the Vestiges of Divergence, Vox Machina races to Fordak's fortress to trap the Cinder King, only to discover the outer walls breached and the courtyard overrun by swarms of lizard men and Weyburn riders. While attempting to shield their newly freed companions from the chaos, the party charges blindly into the fray, unleashing a barrage of arrows and fireballs against the swooping wyverns. However, the fight takes a deadly turn when a rider manages to strike a party member with a venomous stinger, leaving them poisoned and in critical condition as the enemy horde closes in.
Episode 80: The Siege of Emon
Vox Machina rallies their scattered allies and war council to orchestrate a daring assault on the Cinder King's stronghold in Iman before the enemy army arrives at sundown. While coordinating with the approaching forces from Fort Daxiou, the party strategizes a diversionary attack to breach the city walls and infiltrate the sewers for the final confrontation. However, as they prepare to scry on the city for reconnaissance, the vision reveals ominous dark clouds gathering over the gleaming metropolis, hinting at a threat far greater than the dragons they have already slain.
Episode 81: Thordak
After infiltrating the volcanic ruins of Amon, Vox Machina prepares for a deadly confrontation with the colossal Red Dragon, Thor'dax, who has claimed the city as his lair. While the party utilizes fire resistance potions and stealth tactics to sneak past the beast, Percy lands a damaging shot with his crossbow before Pike attempts to flood the cavern with a massive wall of water. However, the sheer size of the dragon renders the water spell ineffective, leaving the heroes exposed as Thor'dax turns his fiery gaze upon them with a roar that threatens to end their mission instantly.
Episode 82: Raishan
In this intense episode, the party pursues the vengeful green dragon Rhaeshawn into a treacherous volcanic cavern filled with lava and explosive hazards following the defeat of the Cinder King Thordak. Keyleth transforms into a fire elemental to hunt the invisible dragon who vanished into a mysterious hive network, leaving the heroes separated from their allies amidst collapsing tunnels and distant explosions. With Rhaeshawn disappearing into the depths and the cavern threatening to collapse, the group must navigate the deadly environment before she can escape or unleash further chaos.
Episode 83: What Lies Beneath the Surface
Vox Machina has finally slain Thordak the Cinder King, but their victory is cut short when the green dragon Raishan steals his eggs and flees into the volcanic tunnels beneath Amman. As the party tends to their wounds and tracks the dragon's trail, they discover that the city is still under siege by Fire Giants and Shari, forcing them to rely on unexpected allies like Karek and Jarrit to hold the line. Now battered and exhausted, the adventurers must decide whether to pursue the escaped dragon or defend their wounded friends against a fresh wave of giants breaching the gates.
Episode 84: Deadly Echoes
After defeating the Chroma Conclave's leader in Iman, the Vox Makina party retreats to Whitestone to recover and prepare for the hunt for the escaped Raishan. While leveling up and equipping new magical gear, the group discovers a cursed dancing sword that instantly rejects Grog, leaving him with a debilitating headache and a permanent curse on his saving throws. With Raishan's location confirmed on a distant island, the adventurers must now face the looming threat while managing the mysterious curse that has just befallen their dwarf companion, leaving them to scramble for a cure before the inevitable confrontation.
Episode 85: The Deceiver's Stand
After defeating Thordak and forming a tenuous alliance with the Deceiver Rai Shan, Vox Machina journeys to the Island of Viscan to confront her regarding the stolen eggs. Infiltrating the necromancer's former lair, the heroes navigate undead traps and discover Thordak's corpse, only to find Rai Shan calmly reading in the sanctum while claiming the Conclave has served its purpose. As the party closes in on the dragon, Rai Shan reveals she has already destroyed the soul gem and refuses to engage, leaving the heroes to decide whether to attack the dangerous ally who holds the key to their next destiny.
Episode 86: Loose Ends
After defeating the Chroma Conclave leader Raishan, Vox Machina faces a devastating loss as their bard friend Scanlan succumbs to death, forcing the party to flee to White Stone for a desperate resurrection ritual. Scanlan's estranged daughter, Kaylee, returns to the temple to witness the proceedings, bringing a mix of grief and anger as she confronts the reality of her father's cold body. As the party gathers around the altar and begins the sacred incantation to bridge the gap between life and death, the ritual's power surges through the room, leaving the fate of Scanlan's soul hanging in the balance.
Episode 87: A Bard's Lament
Following the destruction of the Chroma Conclave, Vox Machina travels to Vasselheim to confront the High Priest of Corde, Earthbreaker Grun, within the Temple's mysterious sand pit. Grog Strongjaw attempts to engage the priest in combat but finds his attacks thwarted by an oppressive mental interference that makes him miss his strikes. Just as Grog finally makes contact, the priest reveals a hidden power and unleashes a devastating flurry of blows, leaving the dwarf battered and questioning the reality of his enemy.
Episode 88: Daring Days
Following the resurrection of Scanlan and his subsequent departure, Vox Machina travels to Anka Rell to return the severed hand of the assassin Ripley to the Scar Bears. Inside the tavern, they encounter the enigmatic Terri and his self-built robot Doty, uncovering the simple mechanical wonders that power the construct while discussing the disturbing vision of a creature at the Surleigh Palace. As the conversation is abruptly cut short, the group realizes that the mysterious Terri's origins and the creature's vision might be more dangerous than they anticipated.
Episode 89: Onward to Vesrah
After restoring peace to Caldore and reuniting with Scanlon, Vox Machina sets sail on the Osmitsi Sea aboard Captain Adela’s ship, seeking passage to Vessra with their new companion Terri. During a calm journey, the crew spots a mysterious dark spot on the horizon that vanishes upon closer inspection, sparking rumors of a potential sea monster or hidden landmass. As the crew prepares their ballistas and sails for full speed, the object reappears, leaving the party to wonder if they are facing a massive sea monster or a hidden island.
Episode 90: Tangled Depths
After surviving a pirate ambush and reaching the submerged city of Vesra, Vox Machina prepares for a critical mission to retrieve three loadstones from a dangerous elemental rift without harming the Kraken guardian. With the city's survival hanging in the balance, the party prepares for the deep dive by mastering water breathing and crafting essential gear. However, as they test their underwater skills in the training grounds, the team realizes their current equipment may be insufficient for the murky conditions, leaving them to wonder if their makeshift gear will hold up against the Kraken's wrath before they descend into the dark.
Episode 91: Curious Tides
Vox Machina has arrived at the city of Vestra to complete Keyleth's leadership trial by retrieving three loadstones from the water elemental plane. However, their descent takes a chaotic turn when an unfortunate vomiting episode inadvertently alerts a dangerous ancient creature known as a cracket. With the party now noticed by the beast, they must survive the encounter to secure the artifacts before the cracket can hunt them down.